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Civilization 6 tips and tricks3/28/2023 Sometimes it only takes three or four turns between policies, so you’ll be able to upgrade soldiers en masse. You should always keep the cost per soldier card in play if you’re going domination, but you can use the reduce cost card strategically if you keep an eye on when you will do policy upgrades which allow you to assign new cards. Notable improvements include policies that reduce cost per soldier (1 gold then 2 gold per unit) and upgrade costs (50%). The enemy of any army ultimately is gold, so you want to keep an eye out for the cards that help keep costs down. Just get ready for a lot of annoying cut scenes where foreign leaders denounce you. It’s worth noting that we played on Prince difficulty for the preview and despite heavy warmonger status, other civs largely left us alone unless provoked. War of Territorial Expansion (unlocked by Modern Era civic Mobilization) is also great, allowing you to declare war on a civ bordering your empire as long as 2 of your cities are within 10 tiles of 2 opponents’ cities and reducing your warmonger penalties by 25%. The Colonial War casus belli is great to have for this reason as it lets you declare war on civilizations that are two or more eras behind you with a very low warmonger penalty. Snatch small, weak city states and opponents early. If you get gunpowder before everyone else, it doesn't benefit you to wait until they get it too. You’ll want to take advantage of low tech civilizations first. Support units adjacent to the appropriate unit provide boosts to those units’ abilities, but can’t become part of an army or corps with those units.
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